Animating 3D Scans from the Museu de Arqueologia e Etnologia in Salvador, Bahia, Brazil

For the last six months or so, I have been leaning on Dr. Bernard K. Means of the Virtual Curation Laboratory to animate selected scans for our blog (and various other outlets). However, in an exchange with a colleague at Texas A&M University this week on a completely different topic (geometric morphometrics), I discovered that the program we are using to place the landmarks and semi-landmarks on these vessels (called Landmark editor – developed by the Institute for Data Analysis and Visualization [IDAV] at the University of California, Davis – for those of you that are interested, you can download the program here for free) also allows us to animate our scans.

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Each file was exported as an .avi file, then imported into Adobe Photoshop where we were able to add our logo and some text prior to exporting it as a .gif. Since the initial run, we have discovered how to remove the arrows and also change the color of the mesh.

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I have not yet been able to successfully export the scans with landmarks and semi-landmarks in place, but I’m hoping to find a way to do this in the near future. This seems an ideal method to demonstrate the location of these data points across the vessel surface, and I do hope that this is possible.


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While I’m still learning how to use it, I have been very impressed with this software package so far. That said, look for many more animations of our 3D scans  in the near future.


Written by zselden

My research is focused at the confluence of archaeology, engineering, computer science, and the humanities. I am particularly interested in the application of 3D technologies to archaeological problems, geometric morphometrics, network analyses, archaeological theory, and archaeological science.