New publications in the Journal of Texas Archeology and History

The first two peer-reviewed data papers have just been published in the Journal of Texas Archeology and History, detailing the hardware, software and methods used to generate these two important datasets. This helps to keep the data collection process transparent, and ensures that we are following best practices in terms of data collection, processing and digital curation. These data papers are open access; simply click on the image of the cover page to be transferred to each.

Many thanks to the Caddo Nation of Oklahoma, Texas Archeological Research Laboratory and the Texas Parks and Wildlife Department for the requisite permissions and access needed to generate the scans.

JTAH-DP1.jpg

JTAH-DP2.jpg

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robert z selden jr, geometric morphometric, reverse engineer, 3d, 3d scan, 3d model

RevEng/Grave Markers

This article discusses how to create (using free software) 3D models of historic grave markers, which can be used to explore the effects of various preservation treatments, tracking slope in markers that may soon become unstable, and reverse-engineering elements that may have been lost or damaged. This is the first in a series of articles that will focus on grave markers from the Oak Grove Cemetery in Nacogdoches, Texas. Many thanks to those that offered comments on this manuscript while in prep. Additionally, I would like to thank Ben Ford and the folks at the Society for Historical Archaeology’s Technical Briefs in Historical Archaeology for their willingness to push the boundaries of traditional publication by including 3D figures.

To download the article, simply click on the image of the first page below. To activate the 3D content, you will need to save it to your computer, then open it in Adobe Acrobat or Adobe Reader.

Selden_2015_PhotogrammetryGraveMarkers

There are a variety of how-to videos distributed by Autodesk that highlight how to make your own 3D models (see below). I encourage you to get out and give it a try!

123D Catch – Create your first project –> click here

123D Catch – Create Your Own 3D Model: Planning your shoot –> click here 

123D Catch – Shooting and Image Upload –> click here 

123D Catch – Navigating your model –> click here 

123D Catch – Manual Stitching –> click here

123D Catch – Creating Animations –> click here 

123D Catch – Mesh Details –> click here 

123D Catch – Reference Points –> click here 

123D Catch – Custom Coordinate System –> click here 

123D Catch – Custom Scene Scale –> click here

Autodesk 123D – 3D Printing your 123D Catch with a MakerBot –> click here

 

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